NY Digital Awards -  Silver

2026

Elysium

Entrant

Mingru Qi / Xingyu Li / Yiyan Pan / Yijun Huang

Category

Video / Online Video - Cultural

Client's Name

Country / Region

United States

Paper art, or zhizha, is one of China's most enduring folk traditions, intricate offerings handcrafted from paper and bamboo, burned in ritual to honor the deceased. Despite its extraordinary craftsmanship and cultural depth, zhizha has long been overshadowed by its association with death, causing younger generations to distance themselves from a practice that took centuries to develop. Today, this irreplaceable art form quietly disappears.

Elysium begins with a question: what if zhizha could exist beyond the ceremony? What if a tradition defined by impermanence could find a permanent home in a permanent world?

The answer takes shape as a metaverse environment, a spatially navigable, immersive 3D digital space where zhizha is not archived but inhabited. Rooted in cultural research and spatial design thinking, Elysium reconstructs the visual language and symbolic richness of traditional paper art at architectural scale. Tactile textures, bold ritual colors, and structurally complex paper forms become the walls, objects, and atmosphere of a world users can move through, explore, and experience firsthand. The metaverse format is not incidental here. It is the argument. Only a persistent, inhabitable digital space can offer what physical ritual cannot: a place where zhizha survives beyond the fire, where audiences encounter it not as artifact but as environment.

The project dismantles the psychological barrier that has long kept audiences at a distance, transforming avoidance into curiosity and fear into appreciation through spatial immersion rather than documentation.

Elysium operates from a core conviction: cultural heritage does not have to remain frozen in the past to be preserved. The most meaningful act of preservation is sometimes transformation, placing an ancient art form inside a living digital world where it can be rediscovered by generations who might never have encountered it otherwise.

This work proposes that the metaverse is not only a space for entertainment or commerce, but a legitimate medium for cultural stewardship and the preservation of endangered human heritage.

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